The balance is getting out of hand.
Now I'd much rather sit back and not say anything because I am lazy but this is becoming too much for me to stay quiet. No class what so ever needed any changes except for the archer buff. You have to keep in mind this is a server full of idiots(no offense). Everyone is running around full deity when that is not how the game was made to be. Now for people like myself used to playing full JOSD I can't even use a full JOSD toon cause it doesn't have enough damage. Two full JOSD toons should be able to kill eachother. Now you have classes needing to shard deity when deity is only intended for burst damage kills and you run the risk of dying very quickly if focused ganked or cc locked down. Never in the history of pw should a class like SB feel safe running full Deity cause any zerk crit should be one shotting them. Idc if you wanna complain about the one shots but that is how the game is. If you don't like it use the shard that allows you to sustain damage without being one shot(that is what they are there for). Don't intend on going full burst damage then cry because you were one shotted. So you wanna hit hard with no consequence? Honestly tired of people who are not serious pw players causing unnecessary nerfs. The game is made to be played as is and have fun as is. People being prejudice is destroying the way the game is supposed to be. To nerf a class is to make another imbalanced aswell as there is such a thing as anti classes etc. Unless a side server is created where mutiple tests can be done nothing should be nerfed. I'd like all the people crying about sin or db or sb to make one and be good at it. I'll make whatever class they have and fight against them.
Secondly explain to my why certain skills are being nerfed when there is a class with a potential to 0 def one shot you. Has Purge every 30 seconds and aoe(sage). Has 100% defense increase in their form (demon) 150%(sage). Has a transform skillx2 per form that can break your form if you are in one. Has anti stun plus a 10sec immune to damage skill. Has reflect which is a free destiny counter plus voodoo. Has bramble hood for massive defense increase. Has a 8/10 sec increase damage plus seal skill cant remember exact time it lasts. Has chi gain skills and a chi reduction per hit from both the class and it's pets. Has a voodoo doll that can bypass damage immunity. There are so much abilities that are good on each class based on their given stats and role. Nerfing classes that were made to do damage makes no sense.
i believe everyone agrees the balance was not needed ,except yes ppl that never played and just cry,i been sayin since day one its done nothin but take diversity out the game thats intended to be there for a reason,but it is wut it is ,they seem to think they know better then a whole community sayin the same so we roll with the punches
Well i agree with Genesis for DB nerf, because they have so many paralyze and stun skill which cant be countered in pw.. so nerfing litle bit was good enough but still they capture the 1st place. other classes are fine.. i saw mostly peoples QQ about SB. SB are good tbh with their damage because they are glass canon(Deity SB) they die faster if you lock them..
Server need only purify proc nerf a bit on all arcane glass, they get purify proc every 2 hits....
DB's weren't first because the class is broken lmao. Most of the people who were playing db here were endgame before others cause they played frost 1.0. I can easily stealth pop kill alot of people on a sin that doesn't even need to be Deity because ik how to play one (since I mained sin for 9 years). Nothing needed nerf. Archers needed a buff cause retail archers are always the least effective class. They only do anything in TW when no one is focusing them. The nerfs should have been reverted and seekers could have used a bit of def lvl on r9 weap instead of attack lvl since their debuff is more reliant on def lvl. So instea of +40 +10~25 attack levels it could have been +40 attack levels and +10~25 defense levels.
Yeah OK. Defending Duskblades by attacking venomancers and taking the focus off the class that is actually closest to broke is not going to work here.
Issue 1: "Secondly explain to my why certain skills are being nerfed when there is a class with a potential to 0 def one shot you." 1: Only demon venoes can use zero defense. 2: It has a 20% probability of procing; providing more than enough opportunity to avoid it's consequences. I have always suggested that 0def be changed to the primal skill, and make it a 30% chance for a 180% reduction (not complete zero). Remove the other affect from primal. This would give us a primal magic skill that does far more damage and makes nova and dps combos easier to use.
Issue 2: "Has Purge every 30 seconds and aoe(sage)." We have a purge every 30s, or AOE if sage, because maybe it has not occurred to you, venoes have no self-buffs other than a speed buff. This is to help with that fact. And you can always rebuff yourself.
Issue 3: "Has 100% defense increase in their form (demon) 150%(sage)." It's actually 120 for demons. Don't know about sage. Either way, it's additional to the fact that in human form, veno has 18k physical defense in human, with standard mage dps setup.
Issue 4: "Has a transform skillx2 per form that can break your form if you are in one" I would love to know the second one you're talking about? We have 1, it's called bewitch, and they are a puff bird/tiger and share a global cool down.
Issue 5: "Has anti stun plus a 10sec immune to damage skill." Only demon has anti stun, and it's 8 seconds for feral not 10, and it has a 1 or 2 minute cool down, costs a spark too.
Issue 6: "Has reflect which is a free destiny counter plus voodoo." The reflect is only useful (barrier) when 0d is procd.
Issue 7: "Has bramble hood for massive defense increase." Which costs 2 sparks and has a massive cool down?
Issue 8: "Has a 8/10 sec increase damage plus seal skill cant remember exact time it lasts." Which also costs two sparks and has a modest cool down. The damage increase is 30%. That's it. It has to be stacked with amp in order to be used effectively.
Issue 9: "Has chi gain skills and a chi reduction per hit from both the class and it's pets." The chi gain only works on demon, and has only a half chance to proc for a 1 spark gain.
Issue 10: "Has a voodoo doll that can bypass damage immunity." Against, costs 2 sparks, has a massive cool down, and is practically useless on retail server when my channel is slow.
Listing all the cons of the class doesn't make anything you said valid, nor have you given any good reason as to why any of that shit you just said limits the class. As if you're just going to use every ability you have at the same time and be left with nothing to use. About the purge, rebuff myself? which has a 2 minute cooldown while you can purge every 30 seconds? I guess purge should be 2 minutes long then if nerfing skills is the way to balance the game. People only see things from 1 perspective and if you can't come here without being biased maybe don't come at all. I made the thread to fix the game as pwi intended it. You think you're smarter than the people who tests a class for 9-12 months before release? Every new class is always considered broken and when something else comes out people stop complaining about the previous. Ya'll need to stop bitching and play the damn game how the Dev's intended and stop trying to tweak it based on personal preference. That is all I am saying. I can give you a million reasons as to why none of your shit is valid enough to deserve nerfs to classes or buffs to any but I don't care enough to entertain someone bitching because they can't deal with the mechanics of the game. The only class here that ever needed a buff is archers and on pwi they haven't been buffed because they still shine in TW which is what pwi is mostly about.